PILCROW
A game of words for writers

The words you half know, drilled until they’re yours.

Pilcrow takes the words a writer recognises but never reaches for, and works them into the hand: a few minutes a day of stories, games and sentences of your own, timed to arrive just before you would forget them.

  • iStories, then games. Each word arrives with its origin, a line from literature and its near relations, then comes back as quick tap games and a sentence to write.
  • iiReview that remembers for you. A spaced schedule brings each word back as it starts to slip, and the game plays offline on a phone.
  • iiiA crow with opinions. The Pilcrow, the house crow, reads the sentences you write and tells you, drily, whether the word earned its place.
  • ivA word of the day. Everyone gets the same word and the same painting, made for that word. Caption the painting with the word, then read what the others made of it.
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Made by Jeshua Bratman. The way Pilcrow teaches a word comes from Kevin Flanigan’s lectures, Building a Better Vocabulary; the way it schedules the practice, from the learning science he built on as CTO of Sizzle AI.

A crow crossing a full moon above a city of spires
“The words are waiting. They’re not patient, they’re just stuck.”